01 The set
What is on this board
The gaming label here folds three of CoinMarketCap's tags into one: gaming, gaming guilds, and — worth knowing before you read anything into the board — gambling. On-chain casinos and sportsbooks are drawn here next to game studios, and they are not the same business: one sells a product, the other operates a house edge. The top 1,000 by market cap holds 76 of them, and all 76 are on the board.
This is the smallest board on the site by total market cap — smaller than several single coins on the front page. It is also the loosest: its largest bubble is frequently a project whose connection to games is that it sells compute some games could use, and meme coins with a game attached appear here too. Several of these names also sit on the NFT and Layer 2 boards.
Everything else works the way it does on the whole-market board: size is market cap, color is the price change over the period on the buttons, and grey means a coin barely moved. The longer version, with the exact color thresholds, is in the guide.
02 Movers
Biggest moves in the sector, last 24 hours
▲ Gainers
| Coin | Price | 24h | Volume |
|---|---|---|---|
| GALAGala | $0.0019 | +28.91% | $94M |
| ONTOntology | $0.0490 | +20.65% | $98M |
| STXStacks | $0.1625 | +20.04% | $21M |
| IMXImmutable | $0.1241 | +18.20% | $15M |
| FLOKIFLOKI | $0.000026 | +14.18% | $40M |
▼ Losers
| Coin | Price | 24h | Volume |
|---|---|---|---|
| POWERPower Protocol | $0.0905 | -1.88% | $17M |
| PORTALPortal | $0.0111 | +1.13% | $40M |
| VIRTUALVirtuals Protocol | $0.6739 | +4.11% | $83M |
| RENDERRender | $1.47 | +4.78% | $43M |
| ALICEMyNeighborAlice | $0.1488 | +5.96% | $19M |
Both tables are drawn from this board only, and every coin in them traded at least $10M in the past 24 hours. That volume floor is the same one the whole-market board uses, and it matters more here: a sector is a slice, so fewer coins clear a fixed dollar amount, and the ones that do not are exactly where a spectacular percentage turns out to be one buyer on a quiet market.
03 Background
What is gaming crypto?
Gaming crypto is the attempt to make the things inside a game into assets the player owns — a sword, a character, a plot of land, a currency — held in a wallet rather than in a company's database, and sellable to anyone without the publisher's permission. That is the whole idea, and it is a genuinely reasonable one: the trade in game items has existed for twenty-five years, and it has always been run either by the publisher or by grey markets.
The token on this board is almost never the game. It is usually the studio's or platform's currency: it might be earned by playing, spent on items, staked for access, or used to vote on the treasury. The game itself is a separate thing that may be released, delayed, mediocre, or cancelled. This gap is bigger here than in any other sector on the site, because game development takes years and a token trades every second of them. A board that is uniformly green often reflects an announcement rather than anything playable.
Play-to-earn, and why the first version of it collapsed. The 2021 model paid players in a token for the time they spent, on the theory that a fun game with an income attached would grow indefinitely. What it actually built was an economy where the payouts came from new entrants buying in, because there was no other source of money coming through the door. When new entrants slowed, the payouts fell, and the players who had been there for the income rather than the game left — which slowed entrants further. Several of the largest bubbles here are survivors of that cycle, and their yearly view still carries it.
The response since has been the phrase "play and earn" and a general retreat to the position that the game has to be good on its own, with ownership as a feature rather than a wage. That is a more sustainable claim and a much harder one to deliver, and whether any given project on this board has delivered it is not a question a market cap can answer.
Guilds are a different business filed in the same place. A gaming guild buys the assets a game requires to play profitably and lends them to players for a share of the earnings — an asset-management operation whose returns depend on games it does not control. When the play-to-earn economics failed, the guilds held the inventory. Their tokens are on this board next to the games they were lending assets for.
And gambling is on here too, which the label does not say out loud. An on-chain casino is a straightforward business with a real revenue line, an edge, and none of the release-schedule risk a studio carries. It is also regulated completely differently depending on where a user lives, which is a category of risk nothing else on this board shares. Grouping it with games makes the sector's aggregate numbers hard to interpret: rising volume might be a game finding an audience or a sportsbook having a good weekend, and the picture does not distinguish them.
What to check that this board cannot show. Whether the game exists and is being played, how many of the addresses holding the token belong to people rather than to farms, where the money paid out actually comes from, and how much of the supply is waiting on an unlock schedule the studio set years ago. Those decide the sector. None of them are visible in a circle's size or colour.
04 The app
The same filter, over the whole market
This page is one fixed slice: one sector, the largest names in it, four periods, prices in dollars. The app it was cut from carries all 1,000 coins and lets you set the filter yourself — by category, by chain ecosystem, by exchange — then keep what you found as favorites. Free, no ads, no account, and it runs in a browser tab as well as on a phone.
Open the full board →